I made some improvements on the way the script put the splashes. Now there's a 'canvas' (an empty BitmapData) that receives all the splashes and they are computed as a whole bitmap data.
This may free the memory from dozens of useless MovieClips
I have also added a 'speed shot' feature, that will shot balls if you keep the mouse held down.
The tech video (.swf, 1mb no preloader) is here:
http://www.swfcabin.com/open/1225983146
I'll make a preview and post it as soon as I fix some problems over the splash ball code.
Bye!
Luiz
quinta-feira, 6 de novembro de 2008
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